We live in an era where matter is controlled, passive, and obedient, formed by moulds and coated to the point of perfect smoothness, regardless of its own texture. Today, the design-oriented exploitation of materials and landscapes is an omnipresent condition of human society, following rational rules determined more by capitalism than anything else.
But what other potential forces lie within this “anything else”? Though difficult to describe, it is the territory of this project: a realm of irrational fantasy, curiosity, play, exploration, and discovery. A sensory and imaginative experience, both primal and supernatural; in short, grotesque.
By placing the body at the heart of the grotesque, this project embraces the inexplicable and incongruous vision of a contemporary wilderness by allowing objects to manifest as material singularities. The grotesque in design becomes a way to explore the boundary between human and non-human ontologies, between anthropological materialism and the wildness of matter. It vacillates between attraction and repulsion, between the beautiful and the monstrous, creating a complex relationship between human and object.
The experience of wilderness, a cognitive affordance largely abandoned in the Pleistocene era, is returned to domestic space through the creation of wild things, which express the natural affinities of materials rather than harnessing them into pre-determined, rationalised states. Raw textures, oxidation, colour variations, and amorphous shapes are evidence of the vibrancy of matter, grotesque but engrossing.